Aos Sidhe

RACIAL TRAITS

Average Height: 5’ 5”–6’ 1”

Average Weight: 130–180 lb.


Ability Scores: +2 Dexterity, +2 Intelligence

Size: Medium

Speed: 6 squares

Vision: Low-light


Languages: Sidhe, choice of one other

Skill Bonuses: +2 Arcana, +2 History

Sidhe Education: You gain training in one additional skill selected from the skill list in PH1, Chapter 5.

Sidhe Weapon Proficiency: You gain proficiency with the longsword.

Sidhe Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.

Fey Origin: You are native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Trance: Rather than sleep, aos sidhe enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Fey Step: You can use fey step as an encounter power.


Allowed classes: Fighter, Rogue, Sorcerer, Warlord, Wizard.


Fey Step
Aos Sidhe Racial Power
With a step, you vanish from one place and appear in another.
EncounterTeleportation
Move ActionPersonal
Effect: Teleport up to 5 squares (see PH1, “Teleportation,” page 286).

The aos sidhe (pronounced ess shee) are one of the dominant races of the western continent. “Aos sidhe” is the sidhe name for the race; they are called “angen” in Dwarvish, and “fairy elves” by humans.

The aos sidhe race’s game stats are based on those of the Eladrin race from the PH1.

Aos Sidhe

Fear The Winter salience