Cait Sidhe


Average Height: 3´ 4˝–3´ 8˝

Average Weight: 50–75 lb.

Ability Scores: +2 Intelligence, +2 Charisma

Size: Small (see the sidebar)

Speed: 5 squares

Vision: Low-light

Languages: Sidhe, choice of one other

Skill Bonuses: +2 Arcana, +2 Stealth

Fey Origin: You are native to Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound (PH1, page 158) as a minor action.

Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.

Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.

Fade Away: You can use fade away as an encounter power.

Cat Shape: You can use cat shape as a daily power.

Allowed classes: Fighter, Rogue, Sorcerer, Warlord, Wizard.

Fade Away
Cait Sidhe Racial Power
You turn invisible in response to harm.
Immediate ReactionPersonal
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.

Cat Shape
Cait Sidhe Racial Power
You can take the form of a small housecat.
Standard ActionPersonal
Effect: You indefinitely assume the form of a specific cat. None of your possessions or weapons are transformed by this power.

Small characters follow most of the same rules as Medium ones, with the following exceptions:

  • You can’t use two-handed weapons, such as greatswords and halberds.
  • When you use a versatile weapon, such as a longsword, you must use it two-handed, but you don’t deal additional damage for doing so.

The cait sidhe (pronounced ket shee) are one of the dominant races of the western continent. “Cait sidhe” is the sidhe name for the race; they are called “kun” in Dwarvish, and “gnomes” by humans.

The cait sidhe race’s game stats are based on those of the Gnome race from the PH2.

Cait Sidhe

Fear The Winter salience